Latest Posts
[Devlog] Kingdom Come: Deliverance II - Customizing the View: TPV Offsets, Input, and What's Under the Hood
Following up on the TPV toggle: a technical deep dive into implementing custom camera offsets in Kingdom Come: Deliverance II.
[Devlog] Kingdom Come: Deliverance II - Finding the Third-Person View Toggle Flag
A deep dive into Kingdom Come: Deliverance II's memory to enable its built-in (likely debug) third-person view, navigating vftables and pointer chains.
[CryEngine] Eye of the Engine: The Camera
Unpacking CryEngine's camera system, from raw input signals to the rendered image.