Latest Posts
[Devlog] Kingdom Come: Deliverance II - Customizing the View: TPV Offsets, Input, and What's Under the Hood
Following up on the TPV toggle: a technical deep dive into implementing custom camera offsets in Kingdom Come: Deliverance II.
[Devlog] Kingdom Come: Deliverance II - Never Lose That Canker's Mace Again!
The story behind creating the Loot Beacon mod for Kingdom Come: Deliverance II – from a frustrating search for a mace to Lua scripting and color accessibility.
[Devlog] Kingdom Come: Deliverance II - Finding the Third-Person View Toggle Flag
A deep dive into Kingdom Come: Deliverance II's memory to enable its built-in (likely debug) third-person view, navigating vftables and pointer chains.
[CryEngine] Kingdom Come: Deliverance II To The Rescue?
Kingdom Come: Deliverance 2's stunning showcase on a forked CryEngine offers a beacon of hope and a fascinating look into engine customization, thanks to licensed source code access.
[CryEngine] A Cloud Over Crytek?
With Crysis 4 paused and staff affected, questions arise about CryEngine's long-term development.
[CryEngine] Eye of the Engine: The Camera
Unpacking CryEngine's camera system, from raw input signals to the rendered image.