Latest Posts
[Devlog] Kingdom Come: Deliverance II - Customizing the View: TPV Offsets, Input, and What's Under the Hood
Following up on the TPV toggle: a technical deep dive into implementing custom camera offsets in Kingdom Come: Deliverance II.
[Devlog] Kingdom Come: Deliverance II - Never Lose That Canker's Mace Again!
The story behind creating the Loot Beacon mod for Kingdom Come: Deliverance II – from a frustrating search for a mace to Lua scripting and color accessibility.
[CryEngine] Kingdom Come: Deliverance II To The Rescue?
Kingdom Come: Deliverance 2's stunning showcase on a forked CryEngine offers a beacon of hope and a fascinating look into engine customization, thanks to licensed source code access.
[Elixir/Phoenix] LiveView - Smooth Image Loading with LQIP
A step-by-step guide to implementing Low-Quality Image Placeholders (LQIP) in your Phoenix LiveView application for a better user experience and perceived performance.
[CryEngine] Eye of the Engine: The Camera
Unpacking CryEngine's camera system, from raw input signals to the rendered image.
Get Access To Children's Functions from Parent Component with React Hooks
One way to expose Children Components in React.